Hardware Interaction

Exploring hardware form factor with the interaction. Evaluating the number of buttons and motion interactions needed for the user's comfort and ease.

Touch surface to adjust boosting feature in the direction of heat/cool. Some concepts have a wide surface area represented by multiple lines. Boosting is a feature to assist a Comfort Seeker to make their environment comfortable with a pre-defined timer.

Macro-control button(s). The final direction is to toggle between 2 macro-controls. A macro-control can change temperature preset and(or) send commands to other home appliances to turn on/off.

Hardware Lighting

Layout of the LED behaviors for each firmware state. The final direction is a motion file with a graph stating the timing for each LED in the ring. This will assist in conversations with a Firmware Engineer.

Information Architecture

Before building an app, a logic diagram needs to display a structure where to find all the features. This draft is to help a company understand how many levels deep a user will need to adjust a control. Using basic diagrams the team can decide and easily alter what is best for the business. At this stage, it is easy to identify which features will help sell products and other features can be move deeper in the app.

App Wireframe Layout

Thermostat Wireframe of controls is a template to review with App Engineer with any technical issues and hand off with UI Designers to explore enriched imagery or motion. The wireframe is not final design, it is a draft for other team members to collaborate in the execution such as branding, text strings, and motion interaction.

Usability Testing

Build flows using prototyping tools (Invision) for users tapping through an experience. Allow the user talk out loud their thoughts to capture their opinions and what feels right. A low fidelity testing helps build a user's expectation for the final design. Low fidelity allows for exercises at the end to explore icon and wording options.

Storyboarding the Intent

Shared across departments, everyone needs to understand why we are building a product. With many documents to read and full of long-winded details. These illustrations are to help grab an employee's attention in the first few seconds why we are here and the value we bring to consumers.

GwenFred ❤ UX IoT Design ©2018